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Lombardia

509937636Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 48m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Lithuanians · Estonia
1180
+13
🇷🇺 Tupi · Russia
1163
+14
🇪🇪 Malians · Estonia
1131
+15
🇸🇪 Berbers · Sweden
1139
-14
🇸🇪 Sicilians · Sweden
1116
-14
🇸🇪 Khitans · Sweden
1107
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,478 10:09 30:10 — ⚔ Scout Rush
44 2,092 10:41 15:47 38:51 ⛏ Fast Castle
43 2,068 9:03 23:56 — ⚔ Scout Rush
41 1,980 11:00 24:47 — ⚔ Archer Rush
33 1,608 11:18 15:40 — ⛏ Fast Castle
30 1,419 11:20 16:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,280 9,555 13,620 400 43,855 48,245
18,505 9,505 12,750 970 41,730 44,058
18,650 9,761 9,010 400 37,821 41,405
16,280 13,714 4,105 435 34,534 36,724
15,670 9,864 4,170 2,150 31,854 37,456
8,635 10,078 6,745 2,290 27,748 30,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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