AoeStats
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Lombardia

508285440Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 76m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Aztecs · France
1023
+15
🇸🇦 Saracens · Saudi Arabia
995
+16
🇱🇧 Poles · Lebanon
919
+20
🇳🇱 Malay · Netherlands
1023
-18
🇫🇷 Chinese · France
1003
-17
🇫🇷 Turks · France
974
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,863 13:02 23:34 35:50 ⚔ FC into Archers
33 2,561 14:24 28:16 36:20 ⚔ Scout Rush
32 2,414 11:23 20:34 30:38
29 2,200 10:37 20:25 34:41 ⚔ Scout Rush
26 1,979 12:12 16:51 32:02 ⛏ Fast Castle
21 1,644 10:14 15:01 38:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,365 16,461 25,680 4,535 101,041 125,165
36,670 25,745 32,675 4,615 99,705 113,948
29,470 27,220 24,050 5,560 86,300 99,830
67,105 7,530 2,595 750 77,980 87,837
22,635 26,427 23,370 2,860 75,292 88,100
28,815 15,393 20,985 3,115 68,308 77,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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