AoeStats
← Dr. Nick Riviera

Black Forest

506754688Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 57m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1083
+14
🇺🇸 Hindustanis · United States
1048
+15
🇳🇱 Armenians · Netherlands
975
+18
🇬🇧 Lithuanians · United Kingdom
919
+20
🇲🇽 Wei · Mexico
1137
-21
🇨🇱 Aztecs · Chile
1019
-17
🇨🇱 Inca · Chile
1007
-16
🇨🇱 Spanish · Chile
929
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,118 13:35 17:56 31:33 ⛏ Fast Castle
30 1,741 11:40 25:39 41:22 ⚔ Champis into Towers
29 1,677 12:53 18:48 39:57 ⛏ Fast Castle
25 1,418 11:37 18:27 33:57 ⛏ Fast Castle
24 1,401 14:50 20:37 39:58 ⛏ Fast Castle
20 1,121 11:25 24:35 32:10 ⚔ M@A FC
19 1,086 10:50 19:40 41:51 ⛏ Fast Castle
17 994 16:16 21:28 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,605 19,361 22,790 3,200 75,956 89,396
23,845 26,220 21,150 3,750 74,965 83,391
27,150 12,795 17,885 4,140 61,970 69,984
21,635 16,733 15,880 2,005 56,253 75,033
26,150 18,533 6,280 2,170 53,133 57,035
21,810 13,110 12,295 3,575 50,790 66,815
24,340 16,643 5,020 3,695 49,698 57,849
19,560 13,365 13,455 1,655 48,035 56,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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