AoeStats
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Arena

509517100Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 46m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
910
+13
🇧🇷 Turks · Brazil
854
+15
🇺🇸 Huns · United States
783
+18
🇺🇸 Khmer · United States
773
+18
🇵🇪 Teutons · Peru
867
-18
🇵🇪 Poles · Peru
837
-16
🇦🇷 Ethiopians · Argentina
826
-16
🇵🇪 Vietnamese · Peru
784
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,454 9:54 16:22 31:20 ⛏ Fast Castle
26 1,224 10:35 16:13 27:58 ⛏ Fast Castle
25 1,181 11:14 16:04 29:52 ⛏ Fast Castle
22 1,039 10:55 15:40 33:15 ⛏ Fast Castle
20 927 11:41 18:36 31:04 ⛏ Fast Castle
18 832 13:10 17:30 22:29 ◆ FC into Fast Imp
14 667 11:31 16:34 — ⛏ Fast Castle
11 525 12:45 25:20 39:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,670 25,115 11,285 3,450 60,520 68,059
26,440 19,500 9,775 2,280 57,995 62,337
30,880 13,070 10,715 1,600 56,265 65,457
25,075 10,995 6,760 2,150 44,980 60,146
15,395 10,305 11,915 1,400 39,015 40,440
8,835 6,510 5,275 1,560 22,180 25,233
6,220 6,225 2,305 1,400 16,150 18,705
7,340 4,915 1,940 1,550 15,745 17,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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