AoeStats
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Lombardia

509094185Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 65m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1553
+14
🇨🇳 Tatars · China
1544
+14
🇨🇳 Hindustanis · China
1433
+19
🇨🇳 Britons · China
1347
+22
🇦🇺 Huns · Australia
1561
-20
🇯🇵 Saracens · Japan
1549
-19
🇭🇰 Khmer · Hong Kong SAR China
1463
-16
🇹🇼 Slavs · Taiwan
1422
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 4,119 9:19 22:52 36:21 ⚔ Scout Rush
53 3,438 10:44 14:38 28:11 ⛏ Fast Castle
45 2,952 16:31 25:48 44:11 ⚔ M@A Rush
41 2,662 11:26 15:25 32:12 ⛏ Fast Castle
36 2,377 12:29 18:18 32:28 ⛏ Fast Castle
35 2,284 10:45 14:44 29:03 ⛏ Fast Castle
30 1,981 11:13 15:08 34:59 ⛏ Fast Castle
21 1,359 11:39 15:55 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,950 29,484 36,935 5,670 120,039 144,787
51,300 27,776 37,745 1,710 118,531 133,184
37,445 36,500 29,340 2,685 105,970 121,265
16,475 41,473 36,565 6,135 100,648 151,505
30,660 35,137 27,285 2,250 95,332 110,609
39,155 39,470 10,960 1,800 91,385 113,711
39,610 20,900 24,300 3,550 88,360 97,068
24,535 26,459 18,545 5,470 75,009 76,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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