AoeStats
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Lombardia

508381979Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 14m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1514
+15
🇯🇵 Spanish · Japan
1500
+15
🇯🇵 Burmese · Japan
1485
+16
🇨🇳 Persians · China
1452
+17
🇫🇷 Khmer · France
1539
-17
🇹🇷 Gurjaras · Türkiye
1510
-17
🇲🇽 Persians · Mexico
1491
-16
🇨🇳 Mongols · China
1407
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 654 8:53 — —
41 587 12:28 — —
34 492 10:49 — — ⛏ Fast Castle
31 443 11:11 — — ⛏ Fast Castle
30 428 8:36 — — ⚔ Archer Rush
30 427 10:52 — — ⛏ Fast Castle
28 407 11:31 — — ⛏ Fast Castle
17 238 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,900 1,734 200 0 4,834 4,802
2,050 1,639 730 0 4,419 4,282
3,400 690 50 0 4,140 6,131
2,650 1,261 200 0 4,111 4,346
2,550 1,180 200 0 3,930 5,184
2,550 919 200 0 3,669 4,727
2,000 680 50 355 3,085 3,568
1,150 350 0 0 1,500 3,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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