AoeStats
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Nomad

508208312Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1546
+12
🇬🇧 Italians · United Kingdom
1545
+12
🇯🇵 Mongols · Japan
1485
+15
🇭🇰 Koreans · Hong Kong SAR China
1462
+16
🇦🇷 Malians · Argentina
1544
-17
🇳🇱 Dravidians · Netherlands
1474
-14
🇭🇰 Lithuanians · Hong Kong SAR China
1422
-12
🇨🇳 Persians · China
1417
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 3,276 14:06 17:47 29:10 ⛏ Fish Boom FC
49 2,588 13:44 19:15 38:05 ⛏ Fish Boom FC
45 2,381 12:49 22:06 39:17 ⛏ Fish Boom into Galleys FC
43 2,250 12:36 17:14 31:57 ⛏ Fish Boom FC
42 2,206 12:19 16:14 33:37 ⛏ Fish Boom FC
39 2,056 12:41 16:18 31:40 ⛏ Fish Boom FC
34 1,768 16:10 19:44 40:28 ⛏ Fish Boom FC
33 1,726 14:30 18:34 50:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,915 28,844 19,400 2,415 79,574 82,960
38,740 17,893 15,855 3,760 76,248 79,690
25,680 27,407 17,335 3,295 73,717 79,150
21,860 28,764 15,790 3,640 70,054 80,360
25,435 23,045 16,060 2,350 66,890 76,664
20,720 24,251 8,010 3,125 56,106 70,395
21,570 16,842 14,160 1,060 53,632 65,783
17,350 15,023 4,320 1,325 38,018 40,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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