AoeStats
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Arena

508202170Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 37m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1481
+15
🇯🇵 Malay · Japan
1470
+15
🇮🇳 Huns · India
1445
+16
🇨🇳 Khmer · China
1404
+18
🇺🇸 Bohemians · United States
1493
-18
🇨🇳 Franks · China
1474
-17
🇨🇳 Magyars · China
1417
-15
🇩🇪 Berbers · Germany
1404
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,636 10:28 14:24 27:46 ⛏ Fast Castle
43 1,640 10:29 16:31 — ⛏ Fast Castle
38 1,424 8:36 13:31 27:18 ⛏ Fast Castle
37 1,396 10:02 14:29 27:22 ⛏ Fast Castle
35 1,319 10:19 14:24 27:08 ⛏ Fast Castle
32 1,229 8:37 13:53 — ⛏ Fast Castle
32 1,208 10:35 14:54 28:49 ⛏ Fast Castle
27 1,006 10:40 14:52 37:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,605 15,650 11,560 1,800 53,615 57,431
26,640 10,445 10,815 1,605 49,505 50,448
14,600 17,255 12,225 1,000 45,080 51,607
14,630 14,740 10,185 3,065 42,620 47,106
15,405 12,899 5,200 1,540 35,044 40,507
14,400 5,845 8,040 200 28,485 28,823
10,685 8,330 2,755 1,610 23,380 27,174
4,625 4,858 5,365 20 14,868 17,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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