AoeStats
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Black Forest

508197912Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 47m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1664
+9
🇨🇭 Britons · Switzerland
1414
+19
🇻🇳 Byzantines · Vietnam
1394
+20
🇨🇳 Koreans · China
1385
+19
🇫🇷 Gurjaras · France
1509
-18
🇨🇿 Mongols · Czechia
1487
-17
🇯🇵 Ethiopians · Japan
1487
-17
🇨🇳 Georgians · China
1438
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,277 10:30 17:19 34:36 ⚔ Archers FC
43 2,026 15:31 19:35 36:53 ⛏ Fast Castle
42 1,997 11:19 14:55 31:04 ⛏ Fast Castle
38 1,782 10:46 14:57 28:49 ⚔ Archers FC
35 1,668 14:38 20:04 31:24 ⛏ Fast Castle
32 1,521 10:16 14:04 32:41 ⛏ Fast Castle
27 1,270 11:25 18:32 29:21 ⛏ Fast Castle
23 1,098 11:58 15:32 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,175 32,788 24,130 6,350 85,443 95,947
27,560 24,057 12,665 2,620 66,902 70,547
20,425 25,740 12,780 850 59,795 72,514
16,025 23,082 15,775 3,600 58,482 84,960
20,020 19,538 15,855 950 56,363 66,452
19,495 12,447 6,500 2,335 40,777 47,735
16,615 14,197 4,860 1,805 37,477 42,549
11,280 9,327 3,195 2,910 26,712 30,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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