AoeStats
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Arena

508195894Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 16m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Wei · Sweden
1844
+5
🇺🇸 Vikings · United States
1699
+10
🇦🇺 Cumans · Australia
1370
+22
🇦🇺 Magyars · Australia
1354
+22
🇨🇳 Malay · China
1759
-24
🇯🇵 Turks · Japan
1500
-13
🇮🇳 Byzantines · India
1456
-11
🇫🇷 Maya · France
1451
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 836 10:54 14:47 — ⛏ Fast Castle
45 749 9:55 — —
45 744 11:09 — — ⚔ Scouts into Archers
41 683 9:14 — —
32 537 10:07 13:44 — ⛏ Fast Castle
31 517 10:55 15:23 — ⛏ Fast Castle
28 462 10:29 14:21 — ⛏ Fast Castle
28 473 10:00 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,475 2,540 200 200 6,415 6,223
3,225 2,475 375 100 6,175 6,201
2,675 2,769 500 100 6,044 7,149
3,635 1,673 690 40 6,038 6,905
3,300 1,600 950 0 5,850 6,091
2,675 2,350 250 0 5,275 5,835
2,800 1,858 200 115 4,973 5,413
2,450 1,540 50 0 4,040 5,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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