AoeStats
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Lombardia

507248439Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 51m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1610
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1510
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1405
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🇺🇸 Dravidians · United States
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🇨🇳 Portuguese · China
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🇺🇸 Persians · United States
1475
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,795 11:33 15:42 32:49 ⛏ Fast Castle
54 2,761 11:11 15:01 30:29 ⛏ Fast Castle
44 2,263 10:16 14:05 33:03 ⛏ Fast Castle
42 2,173 8:49 21:42 29:00 ⛏ Fast Castle
40 2,076 9:51 19:59 34:57 ⚔ Scout Rush
37 1,907 11:28 18:11 33:58 ⛏ Fast Castle
36 1,843 10:59 16:39 38:06 ⛏ Fast Castle
21 1,078 10:59 15:17 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,710 19,738 22,080 3,545 92,073 96,180
37,600 27,810 19,680 5,805 90,895 97,239
30,205 17,789 20,605 1,735 70,334 77,732
30,945 21,736 11,375 2,150 66,206 70,146
25,235 22,935 11,050 5,680 64,900 67,269
24,645 20,431 15,695 2,150 62,921 69,283
21,005 20,838 16,550 3,000 61,393 74,189
22,350 20,058 8,575 3,500 54,483 61,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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