AoeStats
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Lombardia

507245502Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 37m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 2,254 8:13 21:18 34:59 ⚔ Scout Rush
51 1,884 11:11 15:03 31:33 ⛏ Fast Castle
48 1,790 8:55 19:28 30:22 ⚔ Scout Rush
46 1,690 8:59 18:09 31:04 ⛏ Fast Castle
38 1,411 11:07 15:16 31:22 ⛏ Fast Castle
35 1,312 8:56 18:50 — ⚔ Scout Rush
33 1,218 12:51 16:21 30:46 ⛏ Fast Castle
25 923 9:09 20:07 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,515 15,100 5,860 3,530 45,005 49,894
15,275 15,810 5,285 2,015 38,385 42,636
13,385 13,872 7,955 3,035 38,247 41,683
13,250 14,110 6,950 2,255 36,565 41,853
11,925 12,835 7,550 3,450 35,760 39,013
15,615 10,505 5,870 1,465 33,455 37,954
16,265 7,775 3,630 850 28,520 29,752
8,600 8,023 5,860 1,815 24,298 24,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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