AoeStats
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Black Forest

506634060Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 43m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
1718
+11
🇩🇪 Japanese · Germany
1536
+18
🇦🇺 Persians · Australia
1491
+19
🇩🇪 Khmer · Germany
1490
+19
🇹🇼 Burgundians · Taiwan
1591
-17
🇧🇪 Jurchens · Belgium
1591
-17
🇯🇵 Khmer · Japan
1579
-17
🇨🇳 Koreans · China
1553
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,652 12:03 15:36 29:07 ⛏ Fish Boom FC
39 1,732 11:16 14:17 30:14 ⛏ Fast Castle
37 1,617 11:35 15:19 33:35 ⛏ Fish Boom FC
36 1,560 12:19 15:52 38:27 ⛏ Fast Castle
34 1,503 11:29 15:04 32:13 ⛏ Fish Boom FC
32 1,393 11:19 14:19 29:00 ⛏ Fish Boom FC
28 1,239 11:49 18:13 32:06 ⛏ Fish Boom FC
27 1,188 9:20 23:55 33:22 ⚔ M@A into Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
40,145 14,960 21,735 1,600 78,440 80,600
35,475 16,930 18,070 5,600 76,075 84,332
27,970 18,395 14,660 1,145 62,170 71,993
11,245 26,822 8,155 2,835 49,057 57,033
14,275 19,918 9,165 3,920 47,278 48,207
15,805 16,575 9,290 2,385 44,055 46,479
12,630 10,091 6,210 1,245 30,176 32,736
12,075 8,278 1,910 1,130 23,393 26,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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