AoeStats
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Nomad

506622815Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 60m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1659
+13
🇦🇷 Berbers · Argentina
1652
+14
🇹🇼 Armenians · Taiwan
1594
+16
🇯🇵 Poles · Japan
1583
+16
🇧🇷 Turks · Brazil
1723
-20
🇦🇷 Burmese · Argentina
1629
-16
🇨🇳 Khmer · China
1530
-12
🇨🇳 Portuguese · China
1505
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 3,879 12:43 16:52 34:02 ⚔ Fish Boom into Scouts FC
59 3,556 14:18 18:19 33:33 ⛏ Fish Boom FC
55 3,326 13:43 18:19 37:56 ⚔ Fish Boom into Archers FC
53 3,193 12:19 22:52 39:34 ⚔ Fish Boom into Scouts
37 2,254 13:38 18:14 39:55 ⛏ Fish Boom FC
33 2,008 15:55 23:01 44:17 ⛏ Fish Boom FC into Fire Galleys
31 1,868 12:21 25:27 39:11 ⛏ Fish Boom into Fire Galleys FC
24 1,457 13:38 17:23 31:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,740 40,382 28,720 9,230 112,072 114,374
43,580 28,521 15,705 7,310 95,116 101,854
25,385 38,235 21,535 4,950 90,105 92,739
29,140 31,018 14,595 2,510 77,263 79,155
34,510 19,644 11,655 4,050 69,859 71,913
28,755 22,155 13,435 1,700 66,045 72,672
14,500 24,482 15,625 9,610 64,217 69,095
28,385 20,800 10,840 3,240 63,265 68,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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