AoeStats
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Nomad

506391611Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 50m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burmese · France
1528
+13
🇪🇸 Armenians · Spain
1512
+14
🇸🇪 Britons · Sweden
1373
+19
🇳🇬 Maya · Nigeria
1364
+20
🇯🇵 Persians · Japan
1544
-20
🇨🇳 Italians · China
1480
-18
🇮🇳 Hindustanis · India
1448
-16
1352
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,930 12:25 21:46 40:10 ⚔ Fish Boom into Archers
45 2,291 12:29 24:11 45:19 ⛏ Fish Boom into Fire Galleys FC
43 2,166 12:47 16:52 34:59 ⛏ Fish Boom FC
40 2,024 13:22 22:47 38:15 ⛏ Fish Boom into Fire Galleys FC
38 1,904 12:09 16:44 — ⛏ Fast Castle
38 1,935 14:58 22:05 38:10 ⛏ Fish Boom FC
31 1,590 14:23 19:05 36:26 ⛏ Fish Boom FC
27 1,372 14:11 27:03 40:15 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,790 19,790 14,740 2,350 62,670 67,176
13,825 25,772 13,745 5,160 58,502 76,860
18,865 19,960 12,385 3,100 54,310 61,417
18,425 22,295 8,560 4,885 54,165 55,755
18,930 19,750 12,675 950 52,305 55,837
14,080 17,956 7,555 2,725 42,316 43,306
14,375 18,705 5,190 1,575 39,845 42,647
7,925 9,149 3,825 4,095 24,994 25,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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