AoeStats
← [NOE] Jupiter

Arena

510116619Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 47m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1438
+18
🇹🇷 Teutons · Türkiye
1394
+19
🇫🇷 Britons · France
1481
-19
🇫🇷 Vietnamese · France
1461
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,829 9:41 13:22 33:05 ⛏ Fast Castle
33 1,555 9:55 13:47 29:10 ⛏ Fast Castle
29 1,372 10:54 14:25 30:46 ⛏ Fast Castle
24 1,125 10:15 14:20 35:05 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,845 22,175 13,270 4,440 69,730 79,490
19,345 21,968 12,520 4,505 58,338 67,294
26,265 15,020 11,845 4,210 57,340 70,104
23,025 17,735 8,925 1,035 50,720 54,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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