AoeStats
← [NOE] Jupiter

Arena

509983682Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 63m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
1452
+14
🇫🇷 Bulgarians · France
1429
+15
🇮🇪 Malay · Ireland
1409
-15
🇦🇷 Celts · Argentina
1399
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,357 10:44 14:32 29:24 ⛏ Fast Castle
37 2,325 10:07 14:04 29:05 ⛏ Fast Castle
30 1,891 11:38 16:02 27:03 ⛏ Fast Castle
27 1,725 10:07 13:39 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,665 33,340 29,630 2,750 144,385 148,035
41,285 36,675 20,665 5,805 104,430 137,126
43,585 20,915 31,485 6,905 102,890 122,948
31,525 21,273 11,145 4,850 68,793 77,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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