AoeStats
← [NOE] Jupiter

Fortress

509979604Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 35m 58s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1503
+14
🇩🇪 Cumans · Germany
1434
+17
🇫🇷 Tatars · France
1468
-16
🇫🇷 Shu · France
1444
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,172 7:42 13:09 33:54 ⛏ Fast Castle
30 1,081 7:05 10:51 29:46 ⛏ Fast Castle
25 906 7:34 11:12 26:32 ⛏ Fast Castle
24 868 7:33 14:25 19:03 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
16,150 15,105 6,270 1,550 39,075 47,129
18,430 8,115 7,400 1,075 35,020 39,781
10,865 10,278 8,850 165 30,158 34,703
3,960 2,885 1,975 680 9,500 9,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.