AoeStats
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Nomad

509468815Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 73m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1553
+13
🇦🇷 Goths · Argentina
1392
+20
🇫🇷 Sicilians · France
1485
-17
🇫🇷 Chinese · France
1460
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,933 12:32 16:50 48:34 ⛏ Fish Boom FC
33 2,414 11:59 28:05 — ⚔ Fish Boom into Towers
32 2,364 13:44 18:06 42:10 ⛏ Fish Boom FC
27 1,966 15:04 28:17 40:07 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
46,210 23,846 17,870 5,425 93,351 94,823
30,455 28,731 27,360 4,995 91,541 104,279
33,555 29,283 13,565 9,960 86,363 91,617
10,930 14,058 3,715 3,520 32,223 33,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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