AoeStats
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Lombardia

509168748Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 77m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
1484
+18
🇫🇷 Cumans · France
1457
+19
🇨🇿 Jurchens · Czechia
1609
-22
🇨🇿 Sicilians · Czechia
1445
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 5,162 9:40 21:38 48:13 ⚔ Scout Rush
39 3,028 8:49 26:14 52:30
38 2,901 9:05 25:09 41:03
35 2,690 8:48 24:51 42:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
59,195 26,786 25,330 2,335 113,646 128,437
39,445 38,252 15,005 5,110 97,812 116,681
38,470 30,796 14,790 2,690 86,746 86,657
41,070 19,635 17,115 4,010 81,830 83,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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