AoeStats
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Lombardia

508929592Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 43m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1655
+8
🇨🇴 Jurchens · Colombia
1632
+9
🇫🇷 Mongols · France
1483
-9
🇫🇷 Khmer · France
1453
-8
Player eAPM Actions Feudal Castle Imperial Opening
63 2,701 11:28 15:43 30:11 ⛏ Fast Castle
62 2,665 8:27 21:51 34:59 ⚔ Scout Rush
37 1,611 9:37 17:49 35:31 ⛏ Fast Castle
34 1,450 8:43 21:40 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,790 19,784 12,170 7,495 61,239 68,837
24,900 12,325 9,585 4,200 51,010 55,258
14,850 16,716 7,730 995 40,291 42,653
10,010 9,523 2,675 1,245 23,453 24,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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