AoeStats
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Oasis

508625404Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 37m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1490
+13
🇫🇷 Georgians · France
1458
+14
🇦🇺 Mapuche · Australia
1459
-15
🇦🇺 Italians · Australia
1375
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,490 9:56 19:06 35:38 ⛏ Fast Castle
38 1,437 9:43 18:15 — ⚔ Archer Rush
37 1,379 9:33 22:46 — ⚔ Scouts into Archers
26 974 11:00 24:12 — ⚔ Champis into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,030 13,732 3,735 250 31,747 35,415
11,220 11,166 7,050 130 29,566 31,554
9,990 10,295 3,525 2,800 26,610 34,016
12,245 7,210 3,290 230 22,975 26,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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