AoeStats
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Pilgrims

508528471Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 51m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burmese · France
1464
+13
🇫🇷 Persians · France
1430
+14
🇹🇷 Spanish · Türkiye
1408
-14
🇦🇷 Celts · Argentina
1387
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,955 10:32 15:02 22:49 ⛏ Fish Boom FC
36 1,843 12:48 16:57 33:38 ⛏ Fish Boom FC
32 1,654 10:08 13:44 34:52 ⛏ Fish Boom FC
23 1,206 11:11 15:50 35:05 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,205 24,868 16,515 1,700 66,288 68,835
16,890 23,096 16,525 2,200 58,711 65,818
21,260 19,496 7,015 2,520 50,291 54,849
19,345 14,322 11,810 1,725 47,202 46,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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