AoeStats
← [NOE] Jupiter

Arena

508169917Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 35m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
1926
+2
🇺🇸 Bohemians · United States
1751
+5
🇫🇷 Hindustanis · France
1487
-4
🇫🇷 Huns · France
1450
-3
Player eAPM Actions Feudal Castle Imperial Opening
73 2,564 10:09 13:49 26:26 ⛏ Fast Castle
61 2,167 10:23 14:02 27:44 ⛏ Fast Castle
30 1,044 10:33 14:27 29:22 ⛏ Fast Castle
25 894 9:58 13:40 26:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,290 14,653 7,595 3,605 51,143 53,619
17,360 13,380 6,295 2,420 39,455 47,836
17,485 14,445 5,440 1,800 39,170 45,234
16,245 10,585 7,700 850 35,380 38,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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