AoeStats
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Arena

506240215Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 46m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1473
+14
🇫🇷 Burgundians · France
1435
+15
🇬🇧 Malians · United Kingdom
1477
-16
🇬🇧 Burmese · United Kingdom
1372
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,539 9:39 13:28 28:28 ⛏ Fast Castle
30 1,421 11:11 14:41 28:13 ⛏ Fast Castle
28 1,321 10:36 14:54 29:42 ⛏ Fast Castle
22 1,006 11:20 15:05 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,975 32,525 20,030 4,475 79,005 94,373
29,235 22,903 9,970 1,865 63,973 68,679
31,730 16,429 12,735 2,900 63,794 71,607
23,440 14,038 5,470 1,250 44,198 54,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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