AoeStats
← Favriel

Arabia

509839471Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 57m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Vikings · Ukraine
1172
+13
🇫🇷 Mongols · France
1141
+14
🇹🇷 Lithuanians · Türkiye
1112
-14
🇮🇹 Japanese · Italy
1105
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,148 9:45 19:50 32:16 ⚔ Archer Rush
32 1,853 10:11 21:22 35:59
27 1,551 10:39 18:51 35:25 ⚔ Archer Rush
21 1,190 9:46 18:49 34:55

Resources

Player Food Wood Gold Stone Spent Collected
27,380 23,715 18,200 3,845 73,140 79,223
27,040 19,065 21,380 3,910 71,395 89,218
27,530 25,513 14,680 1,835 69,558 76,176
15,265 13,691 7,370 2,150 38,476 47,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.