AoeStats
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Arena

509834873Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 47m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1107
+15
🇪🇸 Britons · Spain
1103
+15
🇹🇷 Turks · Türkiye
1129
-17
🇷🇺 Goths · Russia
1036
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,733 12:39 16:16 23:31 ◆ FC into Fast Imp
32 1,503 10:54 17:48 32:43 ⛏ Fast Castle
29 1,385 11:46 17:28 28:21 ⚔ Archer Rush
25 1,187 10:05 16:55 29:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,070 16,118 6,315 1,550 43,053 46,622
16,065 13,695 10,265 2,160 42,185 45,669
17,350 9,345 14,825 100 41,620 45,931
16,890 14,255 6,560 3,790 41,495 42,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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