AoeStats
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Arabia

509689044Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 59m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1195
+16
🇹🇷 Britons · Türkiye
1110
+19
🇭🇺 Poles · Hungary
1211
-19
🇲🇽 Bulgarians · Mexico
1153
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,236 8:53 21:11 40:22 ⚔ Scout Rush
37 2,188 10:01 22:52 43:36 ⚔ Archer Rush
18 1,082 12:20 20:06 35:25 ⛏ Fast Castle
13 783 9:59 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,310 25,295 15,995 4,255 65,855 75,347
22,210 22,496 13,145 6,270 64,121 96,636
11,860 12,510 9,335 2,950 36,655 38,342
3,935 1,785 50 0 5,770 6,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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