AoeStats
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Arabia

509666256Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 69m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
1200
+14
🇹🇷 Mongols · Türkiye
1108
+17
🇩🇪 Persians · Germany
1178
-17
🇩🇪 Ethiopians · Germany
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,053 8:50 20:09 42:47 ⚔ Scout Rush
33 2,258 9:51 24:57 47:01 ⚔ Archer Rush
30 2,099 9:12 22:16 41:41 ⚔ Scout Rush
28 1,914 9:06 19:49 39:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,990 30,319 21,485 4,785 97,579 110,065
36,375 22,516 29,135 3,620 91,646 93,247
22,040 13,410 8,225 2,250 45,925 52,256
16,930 14,979 7,735 3,360 43,004 44,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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