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Black Forest

503476457Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 57m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1010
+14
🇩🇰 Britons · Denmark
1002
+15
🇬🇧 Turks · United Kingdom
928
+18
🇩🇪 Spanish · Germany
1075
-20
🇩🇪 Bohemians · Germany
1037
-19
🇩🇪 Romans · Germany
811
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 2,069 10:56 15:06 29:18 ⛏ Fast Castle
26 1,488 12:43 17:33 32:36 ⛏ Fast Castle
23 1,334 14:22 18:36 32:37 ⛏ Fish Boom FC
18 1,045 12:25 17:15 29:27 ⛏ Fish Boom FC
18 1,003 13:10 19:57 38:05 ⛏ Fast Castle
6 342 14:15 26:32 43:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,865 31,419 19,070 3,655 78,009 83,310
23,230 30,613 14,415 3,745 72,003 76,433
26,090 30,400 13,390 1,905 71,785 80,691
33,350 18,020 12,515 2,150 66,035 68,743
25,855 15,615 14,730 3,450 59,650 69,321
10,595 12,160 10,615 750 34,120 41,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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