AoeStats
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Highland

503803880Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 57m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
1239
+15
🇦🇷 Ethiopians · Argentina
1213
+16
🇨🇳 Bulgarians · China
1197
+17
🇨🇳 Turks · China
1238
-17
🇨🇳 Magyars · China
1225
-16
🇨🇳 Goths · China
1202
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,011 8:56 19:31 32:34 ⚔ Scouts into Skirms
30 1,736 11:56 17:40 25:53 ⛏ Fish Boom FC
28 1,623 11:33 17:04 29:07 ⛏ Fish Boom FC
28 1,592 12:18 18:03 36:37 ⛏ Fast Castle
27 1,542 11:18 15:19 33:40 ⛏ Fast Castle
22 1,282 10:45 18:55 40:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,670 20,135 13,675 3,580 96,060 102,247
30,910 17,790 29,170 4,950 82,820 98,081
33,590 25,034 18,400 4,160 81,184 83,794
25,865 31,697 14,730 1,590 73,882 88,512
27,930 29,301 10,435 1,750 69,416 78,459
18,645 25,040 19,475 2,310 65,470 81,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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