AoeStats
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Black Forest

503798362Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 42m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1223
+14
🇨🇳 Turks · China
1208
+14
🇨🇳 Goths · China
1181
+16
🇳🇱 Dravidians · Netherlands
1222
-17
🇸🇪 Franks · Sweden
1195
-16
🇨🇳 Persians · China
1109
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,341 11:00 15:03 29:50 ⛏ Fast Castle
44 1,844 11:43 15:33 30:07 ⛏ Fast Castle
27 1,130 9:56 14:11 28:20 ⛏ Fast Castle
21 896 12:27 16:07 31:59 ⛏ Fast Castle
19 803 12:20 18:04 34:48 ⛏ Fast Castle
17 737 14:41 20:14 33:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,930 19,122 21,735 2,340 74,127 76,972
26,635 11,204 17,485 950 56,274 58,872
21,585 16,264 13,140 1,875 52,864 67,276
20,155 18,195 10,390 3,010 51,750 66,236
19,765 17,211 7,060 2,080 46,116 55,833
20,005 17,080 6,970 960 45,015 54,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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