AoeStats
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Black Forest

508081960Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 25m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
47 1,170 12:25 16:07 — ⛏ Fast Castle
34 856 11:30 20:13 — ⚔ M@A FC
31 770 12:03 21:32 — ⛏ Fish Boom FC
27 669 10:30 15:31 — ⛏ Fast Castle
27 667 11:05 15:05 — ⛏ Fast Castle
26 658 9:17 17:53 — ⚔ Drush
19 489 12:47 — — ⛏ Fish Boom
13 316 11:36 19:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,565 4,590 2,660 875 15,690 17,767
5,710 4,650 1,250 200 11,810 13,343
3,950 5,275 785 750 10,760 12,580
3,850 4,081 1,450 850 10,231 10,737
5,025 3,264 355 1,020 9,664 10,914
3,550 5,039 50 55 8,694 13,421
3,575 3,276 335 365 7,551 8,726
3,575 2,274 410 650 6,909 8,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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