AoeStats
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Lombardia

507847255Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 38m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
67 2,598 10:54 15:42 31:38 ⛏ Fast Castle
41 1,568 10:51 15:19 30:55 ⛏ Fast Castle
30 1,138 11:53 17:23 — ⛏ Fast Castle
26 996 10:25 15:00 31:51 ⛏ Fast Castle
25 944 10:34 14:49 38:27 ⛏ Fast Castle
24 914 11:10 15:43 — ⚔ FC into Scouts
19 737 11:56 20:30 — ⛏ Fast Castle
18 683 10:15 14:37 29:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,310 12,461 11,245 2,410 52,426 56,946
20,500 13,468 11,400 1,610 46,978 51,344
20,085 14,930 6,575 305 41,895 48,496
16,765 9,973 7,205 1,630 35,573 38,392
16,785 13,170 2,620 2,855 35,430 42,201
11,720 7,564 2,805 2,270 24,359 33,024
8,480 6,182 5,440 200 20,302 24,186
5,810 6,840 1,520 1,580 15,750 19,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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