AoeStats
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Lombardia

507816289Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 9m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Italians · Switzerland
1300
+13
🇵🇱 Georgians · Poland
1244
+15
🇩🇪 Vietnamese · Germany
1244
+15
🇬🇧 Hindustanis · United Kingdom
1209
+15
🇧🇩 Poles · Bangladesh
1258
-16
🇺🇸 Mongols · United States
1238
-15
1197
-14
🇲🇽 Ethiopians · Mexico
1190
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 527 — — —
52 512 9:53 — —
52 513 — — —
41 404 — — —
34 342 — — —
29 290 — — —
22 222 — — —
16 155 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,250 525 50 0 2,825 3,290
1,800 350 0 0 2,150 3,511
1,620 375 0 0 1,995 2,553
1,450 375 50 0 1,875 2,413
1,300 435 50 0 1,785 2,428
1,300 378 0 0 1,678 2,355
1,150 313 0 0 1,463 2,019
950 480 0 0 1,430 1,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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