AoeStats
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Arena

505563376Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 53m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
904
+14
🇧🇷 Franks · Brazil
773
+19
🇺🇸 Koreans · United States
909
-19
🇺🇸 Burgundians · United States
785
-28
Player eAPM Actions Feudal Castle Imperial Opening
29 1,547 10:41 14:58 31:55 ⛏ Fast Castle
26 1,424 10:50 19:01 30:01 ⛏ Fast Castle
21 1,120 12:21 19:22 33:35 ⚔ FC into Skirms
13 711 11:14 16:09 40:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,820 16,090 19,180 900 71,990 83,350
26,055 23,675 11,555 4,050 65,335 80,302
26,830 14,910 17,175 1,600 60,515 65,213
10,575 20,850 20,805 2,100 54,330 64,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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