AoeStats
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Arena

505358858Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 44m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
861
+15
🇹🇷 Vikings · Türkiye
816
+17
🇨🇴 Khmer · Colombia
815
+17
🇺🇸 Burgundians · United States
749
+20
🇺🇸 Romans · United States
898
-20
🇺🇸 Persians · United States
835
-43
🇺🇸 Portuguese · United States
821
-36
🇺🇸 Goths · United States
785
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,060 11:30 17:14 33:06 ⚔ FC into Archers
23 1,032 11:05 19:19 29:03 ⛏ Fast Castle
19 843 10:13 14:29 30:53 ⛏ Fast Castle
14 625 12:32 19:14 34:16 ⛏ Fast Castle
11 484 10:09 17:26 33:46 ⛏ Fast Castle
11 488 12:04 16:21 20:56 ◆ FC into Fast Imp
10 450 12:15 19:44 37:59 ⛏ Fast Castle
9 407 10:32 15:41 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,675 19,310 10,875 1,545 45,405 62,989
19,130 11,085 7,860 2,900 40,975 44,271
16,445 9,285 11,110 750 37,590 45,552
11,545 12,665 7,430 965 32,605 40,150
11,510 11,150 8,550 200 31,410 36,102
15,820 6,500 5,485 850 28,655 34,026
12,525 5,455 5,190 750 23,920 32,298
10,985 5,670 5,650 750 23,055 29,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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