AoeStats
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MegaRandom

505352103Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 63m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
996
+10
🇦🇷 Vietnamese · Argentina
944
+12
🇺🇸 Vietnamese · United States
917
+13
🇺🇸 Celts · United States
901
+14
🇺🇸 Mongols · United States
912
-14
🇺🇸 Armenians · United States
870
-35
🇺🇸 Cumans · United States
849
-28
🇺🇸 Teutons · United States
795
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,992 13:36 22:41 37:21 ⚔ Scout Rush
27 1,688 14:36 20:20 35:59 ⛏ Fish Boom into Galleys FC
18 1,145 14:43 20:39 36:01 ⛏ Fish Boom FC
16 1,044 16:04 21:29 40:24 ⛏ Fish Boom FC
15 975 15:31 27:19 43:16 ⚔ Skirmisher Rush
12 769 14:33 21:31 41:38 ⛏ Fish Boom FC
12 741 14:54 32:42 48:18 ⛏ Fish Boom
10 652 16:08 23:55 32:58 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,820 19,240 16,220 1,500 71,780 90,275
12,175 35,261 19,895 2,900 70,231 79,928
13,050 29,235 17,715 3,650 63,650 75,841
24,735 19,353 13,735 1,800 59,623 73,511
16,425 17,649 10,645 2,900 47,619 51,067
18,170 16,489 9,130 2,280 46,069 57,266
10,655 12,619 10,465 1,515 35,254 46,435
9,470 12,685 3,225 3,650 29,030 38,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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