AoeStats
← Rafelso

Nomad

505516636Analyzed
3v3 RM · 24d ago on Sep 9, 2026· 59m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
1650
+12
🇲🇽 Berbers · Mexico
1617
+13
🇲🇽 Mongols · Mexico
1613
+14
🇫🇷 Goths · France
1620
-15
🇫🇷 Franks · France
1616
-15
🇫🇷 Khitans · France
1448
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 3,105 12:41 27:50 — ⚔ Fish Boom into Scouts into Skirms
42 2,532 14:56 19:19 46:41 ⛏ Fish Boom into Fire Galleys FC
41 2,437 13:27 17:48 41:18 ⛏ Fish Boom FC
37 2,221 13:56 22:12 40:20 ⛏ Fish Boom into Galleys FC
33 1,961 15:27 27:01 40:01 ⛏ Fish Boom FC
21 1,256 12:45 40:54 57:58 ⚔ Fish Boom into Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
32,330 25,007 25,255 3,090 85,682 94,825
40,755 17,884 15,750 3,000 77,389 77,421
29,100 19,210 8,375 3,000 59,685 61,847
17,820 21,920 9,140 4,615 53,495 57,692
15,560 14,830 4,120 1,700 36,210 38,136
16,470 11,187 4,140 4,330 36,127 39,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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