AoeStats
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African Clearing

505506629Analyzed
3v3 RM · 24d ago on Sep 9, 2026· 37m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
1618
+15
🇫🇷 Maya · France
1613
+15
🇫🇷 Franks · France
1431
+24
🇩🇪 Persians · Germany
1622
-19
🇩🇪 Bengalis · Germany
1600
-18
🇨🇳 Sicilians · China
1568
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 2,181 11:56 26:01 — ⚔ Archer Rush
44 1,686 13:18 17:11 — ⛏ Fast Castle
42 1,587 11:59 27:12 — ⚔ Scout Rush
36 1,348 11:50 27:27 — ⚔ Archers into Towers
36 1,359 12:43 17:45 — ⛏ Fast Castle
28 1,058 15:23 19:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,770 9,900 4,345 950 26,965 28,027
10,775 7,859 4,010 950 23,594 25,787
14,830 4,769 1,200 1,015 21,814 21,938
7,105 8,801 4,855 850 21,611 21,778
7,270 7,084 2,110 405 16,869 17,376
4,545 4,195 960 1,810 11,510 11,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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