AoeStats
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Arena

510853677Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 57m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Japanese · Sweden
1485
+8
🇸🇪 Persians · Sweden
1455
+9
🇸🇪 Poles · Sweden
1314
+15
🇸🇪 Slavs · Sweden
1185
+20
🇦🇷 Britons · Argentina
1355
-16
🇨🇭 Berbers · Switzerland
1271
-12
🇫🇷 Hindustanis · France
1264
-12
🇧🇷 Malians · Brazil
1261
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 3,479 10:44 14:30 28:50 ⚔ FC into Scouts
45 2,593 10:32 14:49 28:10 ⛏ Fast Castle
42 2,409 10:13 14:31 29:27 ⛏ Fast Castle
41 2,354 9:37 20:31 33:10 ⛏ Fast Castle
37 2,165 11:03 15:50 32:13 ⛏ Fast Castle
34 1,961 8:31 20:35 32:09 ⚔ Towers FC
31 1,792 12:14 16:29 31:53 ⛏ Fast Castle
23 1,307 10:29 14:09 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,585 34,540 20,135 1,700 101,960 104,982
31,120 36,690 12,865 5,185 85,860 93,439
33,730 27,200 19,375 3,585 83,890 100,774
42,445 23,025 14,280 2,250 82,000 91,509
33,535 26,145 16,580 3,750 80,010 88,739
23,780 33,697 9,960 3,000 70,437 81,189
36,010 14,330 10,910 1,405 62,655 74,214
27,525 18,313 10,790 1,665 58,293 63,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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