AoeStats
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Fortress

509194074Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 39m 46s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Khmer · Ireland
1078
+12
🇮🇪 Persians · Ireland
1069
+12
🇮🇪 Britons · Ireland
873
+20
🇬🇧 Spanish · United Kingdom
986
-15
🇬🇧 Franks · United Kingdom
983
-15
🇧🇴 Huns · Bolivia
952
-41
Player eAPM Actions Feudal Castle Imperial Opening
39 1,550 8:53 12:47 32:03 ⛏ Fast Castle
28 1,131 9:10 14:06 27:20 ⛏ Fast Castle
21 819 7:40 13:51 31:22 ⛏ Fast Castle
19 760 8:14 11:00 30:39 ⛏ Fast Castle
18 716 7:11 16:24 33:30 ⛏ Fast Castle
14 570 7:19 13:36 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,370 13,670 8,430 1,570 45,040 51,533
13,435 15,265 11,445 1,790 41,935 52,010
17,310 11,240 8,130 850 37,530 46,045
15,865 8,495 5,675 850 30,885 39,023
14,160 9,031 6,765 410 30,366 38,022
13,720 8,955 5,755 1,690 30,120 34,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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