AoeStats
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Arena

509180772Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 61m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
1044
+14
🇬🇧 Vikings · United Kingdom
996
+16
🇨🇱 Byzantines · Chile
984
+18
🇬🇧 Spanish · United Kingdom
1002
-16
🇧🇴 Huns · Bolivia
1000
-48
🇬🇧 Byzantines · United Kingdom
999
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,976 10:27 14:21 40:48 ⛏ Fast Castle
46 2,816 11:10 15:33 29:58 ⛏ Fast Castle
31 1,898 11:08 15:10 27:04 ⛏ Fast Castle
28 1,711 9:52 20:02 50:44 ⛏ Fast Castle
22 1,346 11:30 20:54 35:30 ⚔ Skirmisher Rush
13 829 11:09 16:00 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,015 39,950 32,730 2,870 130,565 140,850
30,060 24,540 16,575 3,790 74,965 85,555
30,405 26,680 15,195 2,475 74,755 93,421
28,300 18,880 7,005 4,200 58,385 71,691
26,060 13,825 12,760 2,250 54,895 67,334
19,485 7,060 9,900 3,170 39,615 44,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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