AoeStats
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Arabia

508566390Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 45m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
740
+17
🇨🇦 Vietnamese · Canada
739
+17
🇧🇷 Magyars · Brazil
703
+19
🇨🇱 Teutons · Chile
817
-46
🇨🇴 Portuguese · Colombia
756
-36
🇨🇱 Persians · Chile
726
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,812 9:56 28:29 — ⚔ Scout Rush
28 1,276 10:40 — — ⚔ Scout Rush
18 848 10:06 29:52 — ⚔ Archer Rush
16 722 8:40 27:05 41:56 ⚔ Towers FC
11 507 14:44 31:20 —
3 151 15:36 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,000 10,400 5,370 2,090 28,860 35,719
16,095 7,325 5,075 100 28,595 34,585
9,590 9,685 2,465 530 22,270 27,907
8,785 5,170 1,410 1,525 16,890 23,864
7,345 3,034 990 0 11,369 11,939
1,225 1,021 0 0 2,246 2,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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