AoeStats
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Arabia

507187314Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 58m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1305
+12
🇧🇷 Mongols · Brazil
1273
+14
🇧🇷 Shu · Brazil
1182
+18
🇺🇸 Vietnamese · United States
1253
-16
🇨🇳 Mapuche · China
1222
-15
🇲🇽 Aztecs · Mexico
1178
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,927 10:00 14:55 49:47 ⛏ Fast Castle
30 1,752 9:48 40:06 — ⚔ Archers into Skirms
30 1,769 9:41 27:26 42:42 ⚔ Archer Rush
28 1,652 11:26 16:40 — ⛏ Fast Castle
28 1,631 9:42 23:28 42:34 ⚔ Archer Rush
27 1,560 10:25 23:38 38:36 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,995 20,976 12,270 2,050 59,291 73,270
27,120 10,816 13,150 1,150 52,236 56,168
16,465 18,428 8,675 3,560 47,128 51,370
13,850 15,792 13,300 1,635 44,577 67,943
8,675 12,373 6,105 1,730 28,883 30,518
6,125 9,575 1,990 1,575 19,265 20,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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