AoeStats
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Arabia

507086791Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 51m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1021
+12
🇹🇷 Goths · Türkiye
1008
+12
🇹🇷 Bulgarians · Türkiye
913
+16
🇨🇳 Italians · China
762
+23
🇨🇳 Khmer · China
953
-17
🇭🇰 Mongols · Hong Kong SAR China
924
-16
🇹🇼 Persians · Taiwan
913
-15
🇺🇸 Khmer · United States
901
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,995 10:42 19:36 32:39 ⛏ Fast Castle
28 1,450 12:14 23:01 39:24
27 1,410 9:12 19:23 33:41 ⚔ Scout Rush
25 1,296 10:35 18:59 29:41 ⚔ Scout Rush
22 1,162 10:37 22:32 45:26 ⛏ Fast Castle
21 1,079 12:22 17:40 42:34 ⚔ FC into Scouts
19 1,001 9:19 18:52 51:10 ⛏ Fast Castle
12 602 10:27 15:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,765 14,906 11,745 850 54,266 72,736
13,450 20,103 14,825 1,765 50,143 74,052
22,745 10,163 7,750 1,250 41,908 50,315
18,610 9,202 6,335 6,635 40,782 52,402
16,180 12,910 4,365 3,050 36,505 45,172
11,000 9,144 4,215 2,355 26,714 31,876
10,895 5,629 3,670 2,800 22,994 29,807
10,985 6,598 3,900 980 22,463 24,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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