AoeStats
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MegaRandom

505493973Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 77m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bulgarians · Czechia
946
+14
🇪🇸 Chinese · Spain
934
+15
🇬🇧 Maya · United Kingdom
918
+15
🇬🇧 Romans · United Kingdom
892
+16
🇨🇳 Khmer · China
1030
-20
🇩🇰 Koreans · Denmark
943
-17
🇵🇰 Hindustanis · Pakistan
884
-14
🇨🇳 Sicilians · China
749
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 2,709 14:53 19:58 34:38 ⛏ Fish Boom FC
33 2,573 13:27 17:44 34:37 ⛏ Fish Boom FC
33 2,525 14:27 20:12 35:07 ⛏ Fish Boom FC
25 1,961 13:29 21:17 38:03 ⛏ Fish Boom FC
19 1,491 12:39 17:56 46:58 ⛏ Fast Castle
19 1,429 12:39 17:54 50:48 ⛏ Fast Castle
18 1,360 13:13 18:46 31:54 ⛏ Fish Boom FC
18 1,387 13:57 18:29 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,875 23,715 43,470 6,800 161,860 172,001
33,890 54,583 19,820 4,735 113,028 130,035
34,645 47,515 24,415 3,745 110,320 126,647
39,890 36,595 20,655 3,645 100,785 111,756
50,580 24,015 19,290 3,775 97,660 111,102
22,695 19,260 28,390 3,450 73,795 80,991
28,750 26,445 14,145 3,810 73,150 88,859
39,425 12,155 8,570 3,650 63,800 71,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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