AoeStats
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Baltic

510926126Analyzed
2v2 RM · 10h ago on Oct 3, 2026· 96m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
982
+19
🇺🇸 Georgians · United States
966
+19
🇺🇸 Tupi · United States
1047
-20
🇺🇸 Persians · United States
1027
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 2,815 14:22 24:25 34:44 ⛏ Fish Boom FC
23 2,233 12:21 22:51 36:38 ⛏ Fish Boom into Fire Galleys FC
19 1,846 14:29 21:53 39:52 ⛏ Fish Boom into Fire Galleys FC
17 1,608 14:06 18:31 36:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,975 72,828 34,530 4,235 145,568 160,171
28,250 44,110 34,800 1,745 108,905 109,317
19,525 46,681 35,640 5,575 107,421 119,310
44,185 30,773 23,440 3,305 101,703 152,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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