AoeStats
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Arena

510916309Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 64m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
970
+12
🇺🇸 Georgians · United States
954
+12
🇲🇽 Poles · Mexico
881
-12
🇲🇽 Burmese · Mexico
881
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,927 12:50 23:42 33:37 ⚔ Scout Rush
28 1,795 11:27 20:19 34:40 ⛏ Fast Castle
23 1,471 10:34 19:44 33:18 ⛏ Fast Castle
22 1,400 11:07 17:03 29:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,480 35,140 15,015 4,350 99,985 102,797
25,430 28,025 22,185 3,835 79,475 109,700
34,625 25,740 11,150 3,290 74,805 87,077
24,710 13,438 14,955 2,055 55,158 92,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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