AoeStats
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Coastal Forest

510879993Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 53m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
972
+14
🇺🇸 Georgians · United States
956
+14
🇫🇷 Koreans · France
922
-14
🇦🇷 Dravidians · Argentina
918
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,295 13:34 22:31 46:20 ⚔ Fish Boom into Scouts
23 1,213 12:26 17:58 32:36 ⛏ Fish Boom FC
23 1,215 9:58 18:45 38:57 ⛏ Fish Boom FC
18 948 12:15 21:50 39:35 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,655 33,288 13,895 3,065 69,903 76,870
17,230 29,784 13,825 1,910 62,749 67,894
21,270 17,624 8,955 3,395 51,244 56,009
15,600 10,863 7,030 1,100 34,593 43,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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